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Pierre GILHODES
became a graphic artist at
a very early age. He began creating video games with Coktel Vision
in 1990. |
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His first creations, as co-scriptwriter and
graphic artist with Muriel Tramis, were the three first chapters of
Goblins (see Background). He was also the author and graphic artist
for the game “Woodruff and the Schnibble of Azimuth”,
co-scripted with Stéphane Fournier.
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While continuing to work as a graphic artist and
author of animations for various audiovisual productions, Pierre
Gilhodes launched into the production of "GOBLIIINS4", the fourth
chapter in 3D of the Goblin series, Gobliins, Gobliiins2 and
Gobliiins3. |
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